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			<title>Sly Cooper: Thieves in Time snatches a spot on Vita (General Games)</title>
			<link>http://www.multiconsole.com/forums/showthread.php?68107-Sly-Cooper-Thieves-in-Time-snatches-a-spot-on-Vita-(General-Games)&amp;goto=newpost</link>
			<pubDate>Fri, 18 May 2012 12:30:13 GMT</pubDate>
			<description>Image: http://www.blogcdn.com/www.joystiq.com/media/2011/06/slycooperthievesmainscreenspirenight_530x330.jpg  (http://www.joystiq.com/2012/05/18/sly-cooper-thieves-in-time-snatches-a-spot-on-vita/) 
Having made a lifelong profession out of pocketing items of high value, Sly Cooper should feel right...</description>
			<content:encoded><![CDATA[<div><div align="center"> <a href="http://www.joystiq.com/2012/05/18/sly-cooper-thieves-in-time-snatches-a-spot-on-vita/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/slycooperthievesmainscreenspirenight_530x330.jpg" border="0" alt="" /></a></div>Having made a lifelong profession out of pocketing items of high value, Sly Cooper should feel right at home on the PlayStation Vita. Sony and developer Sanzaru Games, which updated and packaged Sly's PS2 adventures in an HD trilogy collection, have announced that <a href="http://joystiq.com/tag/sly-cooper-thieves-in-time" target="_blank"><i>Sly Cooper: Thieves in Time</i></a> will also launch on Vita, day-and-date with the PlayStation 3 version.<br />
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In addition to being portable and cross-save compatible with the PS3 version, <i>Sly Cooper: Thieves in Time</i> will offer a few augmentations specific to the Vita hardware. When Sly dons an archer's outfit, for instance, his arrows can be steered into their targets - and connect Sly to those areas via a rope bridge - by tilting the Vita. (Sixaxis? What's that?)<br />
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<i>Sly Cooper: Thieves in Time</i> is due on both PS3 and Vita sometime in Fall 2012. When questioned, a Sanzaru representative told Joystiq that it had not yet been decided whether purchasing one version would grant you complimentary access to the other.<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2012/05/18/sly-cooper-thieves-in-time-snatches-a-spot-on-vita/" target="_blank">Sly Cooper: Thieves in Time snatches a spot on Vita</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Fri, 18 May 2012 04:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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			<title>The Last of Us Podcast (PS3 News)</title>
			<link>http://www.multiconsole.com/forums/showthread.php?68106-The-Last-of-Us-Podcast-(PS3-News)&amp;goto=newpost</link>
			<pubDate>Fri, 18 May 2012 12:30:13 GMT</pubDate>
			<description>Image: http://ps3media.ign.com/ps3/image/article/122/1224739/the-last-of-us-20120517060145454.jpg  (http://ps3.ign.com/articles/122/1224739p1.html) 
 
Enter Podcast Beyond, your link to the IGN PlayStation crew that pushes news, opinions and utter hilarity straight to your ears (and subsequently,...</description>
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Enter Podcast Beyond, your link to the IGN PlayStation crew that pushes news, opinions and utter hilarity straight to your ears (and subsequently, your brain)...<br />
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			<title>Patch breaks Street Fighter X Tekken in new and exciting ways (General Games)</title>
			<link>http://www.multiconsole.com/forums/showthread.php?68105-Patch-breaks-Street-Fighter-X-Tekken-in-new-and-exciting-ways-(General-Games)&amp;goto=newpost</link>
			<pubDate>Thu, 17 May 2012 23:44:44 GMT</pubDate>
			<description><![CDATA[Image: http://www.blogcdn.com/www.joystiq.com/media/2012/05/glitch.png  (http://www.joystiq.com/2012/05/17/patch-breaks-street-fighter-x-tekken-in-new-and-exciting-ways/) 
 
Let's face it: Street Fighter X Tekken (http://www.joystiq.com/game/street-fighter-x-tekken) just wouldn't be Street Fighter...]]></description>
			<content:encoded><![CDATA[<div><div align="center"> <br />
 <a href="http://www.joystiq.com/2012/05/17/patch-breaks-street-fighter-x-tekken-in-new-and-exciting-ways/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/glitch.png" border="0" alt="" /></a></div><br />
Let's face it: <a href="http://www.joystiq.com/game/street-fighter-x-tekken" target="_blank"><i>Street Fighter X Tekken</i></a> just wouldn't be <i>Street Fighter X Tekken</i> without at least one game-breaking bug. This was probably Capcom's thought process when it launched the latest patch, which introduces a glitch that freezes the game whenever Rolento's knife hits an opponent's fireball.<br />
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The above video demonstrates the bug, which affects Xbox 360 and PlayStation 3 games that have been updated to version 1.04, <a href="http://shoryuken.com/2012/05/16/street-fighter-x-tekken-version-1-04-has-a-game-breaking-bug/" target="_blank">Shoryuken</a> reports. The patch does fix a few problems, such as hit box issues.<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2012/05/17/patch-breaks-street-fighter-x-tekken-in-new-and-exciting-ways/" target="_blank">Patch breaks Street Fighter X Tekken in new and exciting ways</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Thu, 17 May 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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			<title>Dear Esther sales crash against 100,000 (General Games)</title>
			<link>http://www.multiconsole.com/forums/showthread.php?68104-Dear-Esther-sales-crash-against-100-000-(General-Games)&amp;goto=newpost</link>
			<pubDate>Thu, 17 May 2012 11:33:03 GMT</pubDate>
			<description>Image: http://www.blogcdn.com/www.joystiq.com/media/2012/05/100k.png  (http://www.joystiq.com/2012/05/16/dear-esther-sales-crash-against-100-000/) 
Dear Esther (http://www.joystiq.com/game/dear-esther), the atmospheric indie title from thechineseroom, has sold more than 100,000 copies, shortly...</description>
			<content:encoded><![CDATA[<div><div align="center"> <a href="http://www.joystiq.com/2012/05/16/dear-esther-sales-crash-against-100-000/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/100k.png" border="0" alt="" /></a></div><a href="http://www.joystiq.com/game/dear-esther" target="_blank"><i>Dear Esther</i></a>, the atmospheric indie title from thechineseroom, has sold more than 100,000 copies, shortly following the title's launch for <a href="http://www.joystiq.com/2012/05/15/dear-esther-comes-to-mac-on-steam-is-half-off-through-thursday/" target="_blank">Mac on Steam</a>. Developer Robert Briscoe shared the news on <i>Dear Esther</i>'s official site:<br />
<blockquote> &quot;I have to admit I was a little unsure as to what to expect from sales of <i>Dear Esther</i> once we went to retail, we all were - there was no real benchmark to go by at the time, so I'm extremely pleased to see so many people enjoying the game, and most importantly, proving that gamers are open and eager to new ideas and experiences outside of the boundaries of 'traditional' gameplay. Thanks to everyone who has supported us through this journey, and who will hopefully continue to support us in the future!&quot;</blockquote><i>Dear Esther </i>is half off through Thursday, May 17 in Steam's <a href="http://store.steampowered.com/app/203810/" target="_blank">Midweek Madness</a> sale, running just $5.<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2012/05/17/dear-esther-sales-crash-against-100-000/" target="_blank">Dear Esther sales crash against 100,000</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Thu, 17 May 2012 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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			<title><![CDATA[Halo 4's 'Infinity' multiplayer to introduce Spartan Ops, War Games (General Games)]]></title>
			<link>http://www.multiconsole.com/forums/showthread.php?68103-Halo-4-s-Infinity-multiplayer-to-introduce-Spartan-Ops-War-Games-(General-Games)&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 16:02:46 GMT</pubDate>
			<description>Image: http://www.blogcdn.com/www.joystiq.com/media/2012/05/infinity.jpg  (http://www.joystiq.com/2012/05/16/halo-4s-infinity-multiplayer-to-introduce-spartan-ops-war-ga/) 
As the November 6 launch (http://www.joystiq.com/2012/04/17/halo-4-wakes-up-master-chief-on-november-6/) of Halo 4...</description>
			<content:encoded><![CDATA[<div><div align="center"> <a href="http://www.joystiq.com/2012/05/16/halo-4s-infinity-multiplayer-to-introduce-spartan-ops-war-ga/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/infinity.jpg" border="0" alt="" /></a></div>As the <a href="http://www.joystiq.com/2012/04/17/halo-4-wakes-up-master-chief-on-november-6/" target="_blank">November 6 launch</a> of <a href="http://www.joystiq.com/2012/04/17/halo-4-wakes-up-master-chief-on-november-6/" target="_blank"><i>Halo 4</i></a> approaches, Microsoft is doling out more information about its multiplayer modes, collectively known as &quot;Infinity Multiplayer&quot; (<a href="http://www.joystiq.com/2012/04/04/halo-infinity-domains-registered-by-microsoft-brand-manager/" target="_blank">surprise!</a>). The game will introduce a brand new mode called Spartan Ops, which tells the story of the UNSC Infinity, the massive ship that serves as <i>Halo 4's</i> multiplayer hub (pictured). Spartan Ops will serve as an episodic continuation of <i>Halo 4</i>'s campaign, with weekly cinematic episodes that &quot;center on the UNSC Infinity leaders and crew, and a new team of Spartans - Majestic Squad.&quot; Each episode will include new missions, allowing one to four players to &quot;explore the corners of Requiem in these objective-based missions, and help uncover the secrets of the mysterious Forerunner world.&quot;<br />
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Halo 4's competitive multiplayer will be known as War Games and, as <a href="http://www.joystiq.com/2012/03/05/halo-4-bringing-the-battle-rifle-back-introducing-unlockable-ab/" target="_blank">previously detailed</a>, will offer plenty of character progression and customization, such as armor specializations that enable &quot;combat enhancements&quot; tailored to specific play styles.<br />
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Both War Games and Spartan Ops are included with the standard edition of <i>Halo 4</i>, though those willing to pony up the dough for the <a href="http://www.joystiq.com/2012/05/16/halo-4-limited-edition-includes-multiplayer-map-dlc-videos/" target="_blank">$99 special edition</a> will also receive 9 maps (to be doled out across three map packs after launch) and early access to six armor specializations.<a href="http://www.joystiq.com/2012/05/16/halo-4s-infinity-multiplayer-to-introduce-spartan-ops-war-ga/" target="_blank">Continue reading <i>Halo 4's 'Infinity' multiplayer to introduce Spartan Ops, War Games</i></a><br />
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<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2012/05/16/halo-4s-infinity-multiplayer-to-introduce-spartan-ops-war-ga/" target="_blank">Halo 4's 'Infinity' multiplayer to introduce Spartan Ops, War Games</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Wed, 16 May 2012 11:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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			<title><![CDATA[Great Moment: Climbing Final Fantasy IV's Mt. Ordeals (General Games)]]></title>
			<link>http://www.multiconsole.com/forums/showthread.php?68102-Great-Moment-Climbing-Final-Fantasy-IV-s-Mt.-Ordeals-(General-Games)&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 00:43:20 GMT</pubDate>
			<description>This is a column by Kat Bailey dedicated to the analysis of the once beloved Japanese RPG sub-genre. Tune in every Wednesday for thoughts on white-haired villains, giant robots, Infinity+1 swords, and everything else the wonderful world of JRPGs has to offer. 
  
 Image:...</description>
			<content:encoded><![CDATA[<div><font color="#808080">This is a column by Kat Bailey dedicated to the analysis of the once beloved Japanese RPG sub-genre. Tune in every Wednesday for thoughts on white-haired villains, giant robots, Infinity+1 swords, and everything else the wonderful world of JRPGs has to offer.</font><br />
 <br />
 <img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/ff4515.jpg" border="0" alt="" />I find Cecil interesting, which is not something I can say for many other video game protagonists. He's one of the few characters I can think of that has a wife right off the bat, for instance. From the very beginning, he's grappling with a clear moral dilemma--break his oath and step down or continue slaughtering innocents in the name of the Empire? It's evident that Cecil has a lot in his mind right from the beginning, which is all the more impressive for the fact that he's only a tiny 16-bit sprite.<br />
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In fact, there was a lot going on with <i>Final Fantasy IV's</i> story in general. The cast is huge, and the heroic sacrifices and heroic twists almost constant. But the best moment happens early on, when Cecil climbs Mt. Ordeals with the twin mages Palom and Porum in a quest to shed his darker half and become a Paladin.<a href="http://www.joystiq.com/2012/05/15/great-moment-climbing-final-fantasy-ivs-mt-ordeals/" target="_blank">Continue reading <i>Great Moment: Climbing Final Fantasy IV's Mt. Ordeals</i></a><br />
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<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2012/05/15/great-moment-climbing-final-fantasy-ivs-mt-ordeals/" target="_blank">Great Moment: Climbing Final Fantasy IV's Mt. Ordeals</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Tue, 15 May 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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			<title>Lamia says Black Ops 2 visuals a priority, downplays age of engine (General Games)</title>
			<link>http://www.multiconsole.com/forums/showthread.php?68101-Lamia-says-Black-Ops-2-visuals-a-priority-downplays-age-of-engine-(General-Games)&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 12:08:15 GMT</pubDate>
			<description>Image: http://www.blogcdn.com/www.joystiq.com/media/2012/05/bo2006_530x298.jpg  (http://www.joystiq.com/2012/05/15/lamia-says-black-ops-2-visuals-a-priority-downplays-age-of-engi/) 
At this point, a portion of the current conversation surrounding Black Ops 2...</description>
			<content:encoded><![CDATA[<div><div align="center"> <a href="http://www.joystiq.com/2012/05/15/lamia-says-black-ops-2-visuals-a-priority-downplays-age-of-engi/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/bo2006_530x298.jpg" border="0" alt="" /></a></div>At this point, a portion of the current conversation surrounding <a href="http://www.joystiq.com/game/call-of-duty-black-ops-2" target="_blank"><i>Black Ops 2</i></a> is in regards to the engine powering it, version 3.0 of the Infinity Ward (IW) engine - IW 3.0 powered <i>Call of Duty 4: Modern Warfare</i>, <i>Call of Duty: World at War</i> and the original <i>Black Ops</i>. If you're worried the visuals in <i>Black Ops 2</i> won't be up to snuff, Treyarch head Mark Lamia assures us all the engine has seen numerous tweaks, downplaying its age in a recent audio interview summed up over on <a href="http://oneofswords.com/2012/05/mark-lamia-discusses-the-black-ops-ii-engine/" target="_blank">One of Swords</a>.<br />
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Lamia said &quot;a pretty significant amount of work&quot; in <i>Black Ops 2</i> is going into the graphics and the lighting. &quot;I think what people are asking for is for us to push. They want us to make a better-looking game; they want things. I don't think those are things people can't ask for. We asked ourselves that very same question - we wanted to advance the graphics. I think the questions are valid. The answer may not need to be an entirely new engine, but you might need to do an entire overhaul of your entire lighting system. The trick is, we're not willing to do that if we can't keep it running at 60 frames per second - but we did that this time.&quot;<br />
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Lamia gave an analogy akin to remodeling a home - not with a rocket launcher, but rather he talked about sectioning off parts of the metaphorical house for more local improvements. &quot;There's a lot of good still in that foundation that you wouldn't get rid of, and we don't. We look to advance in the areas that support our game design. Engines, each time they get touched, they change. The creators alter them; they don't modify what they don't need to, and then they alter what they need to. You can't make a competitive product if you're not upgrading that engine along the way.&quot;<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2012/05/15/lamia-says-black-ops-2-visuals-a-priority-downplays-age-of-engi/" target="_blank">Lamia says Black Ops 2 visuals a priority, downplays age of engine</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Tue, 15 May 2012 02:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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			<title>Now Playing: May 14-20, 2012 (General Games)</title>
			<link>http://www.multiconsole.com/forums/showthread.php?68100-Now-Playing-May-14-20-2012-(General-Games)&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 22:12:30 GMT</pubDate>
			<description>Image: http://www.blogcdn.com/www.joystiq.com/media/2012/05/now-playing-may14.jpg  (http://www.joystiq.com/2012/05/14/now-playing-may-14-20-2012/) 
 Traverse the depths of Hell once again in Diablo 3... 
  
 Choose your platform to jump to a specific release list:               Image:...</description>
			<content:encoded><![CDATA[<div><div align="center"> <a href="http://www.joystiq.com/2012/05/14/now-playing-may-14-20-2012/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/now-playing-may14.jpg" border="0" alt="" /></a><br />
 Traverse the depths of Hell once again in <i>Diablo 3</i>...<br />
 <br />
 Choose your platform to jump to a specific release list:               <a href="http://www.joystiq.com/2012/05/14/now-playing-may-14-20-2012/#wii" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/wii.logo.bfhd08.jpg" border="0" alt="" /> </a>         <a href="http://www.joystiq.com/2012/05/14/now-playing-may-14-20-2012/#ps3" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/ps3slimlogo.small.010410.jpg" border="0" alt="" /></a>         <a href="http://www.joystiq.com/2012/05/14/now-playing-may-14-20-2012/#x360" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/x360.logo.bfhd08.jpg" border="0" alt="" /></a>               <a href="http://www.joystiq.com/2012/05/14/now-playing-may-14-20-2012/#ds" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/ds-and-3dslogo-np.jpg" border="0" alt="" /></a>         <a href="http://www.joystiq.com/2012/05/14/now-playing-may-14-20-2012/#psp" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/vita.psplogo.jpg" border="0" alt="" /></a>         <a href="http://www.joystiq.com/2012/05/14/now-playing-may-14-20-2012/#pc" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/pc-mac.logo.020309.jpg" border="0" alt="" /></a>      </div><a href="http://www.joystiq.com/2012/05/14/now-playing-may-14-20-2012/" target="_blank">Continue reading <i>Now Playing: May 14-20, 2012</i></a><br />
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<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2012/05/14/now-playing-may-14-20-2012/" target="_blank">Now Playing: May 14-20, 2012</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Mon, 14 May 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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			<title>Tomb Raider delayed until Q1 2013 (General Games)</title>
			<link>http://www.multiconsole.com/forums/showthread.php?68099-Tomb-Raider-delayed-until-Q1-2013-(General-Games)&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 08:16:20 GMT</pubDate>
			<description>Image: http://www.blogcdn.com/www.joystiq.com/media/2011/06/tombraidere3basecamp1_530x330.jpg  (http://www.joystiq.com/2012/05/14/tomb-raider-delayed-until-q1-2013/) 
The younger, dirtier and unvarnished version of Lara Croft still needs some polish, according to Crystal Dynamics. The developer is...</description>
			<content:encoded><![CDATA[<div><div align="center"> <a href="http://www.joystiq.com/2012/05/14/tomb-raider-delayed-until-q1-2013/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/tombraidere3basecamp1_530x330.jpg" border="0" alt="" /></a></div>The younger, dirtier and unvarnished version of Lara Croft still needs some polish, according to Crystal Dynamics. The developer is pushing back the release date of the next <a href="http://www.joystiq.com/game/tomb-raider-2012" target="_blank"><i>Tomb Raider</i></a>, from Fall 2012 into the first quarter of 2013. (Yes, the same quarter that now hosts another one of 2012's former heavy hitters, <a href="http://www.joystiq.com/2012/05/09/bioshock-infinite-delayed/" target="_blank"><i>Bioshock Infinite</i></a>.)<br />
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&quot;Our priority now is to make sure we fully deliver the very highest quality game,&quot; Crystal Dynamics Head Darrell Gallagher wrote. In a missive posted on the game's official forums, Gallagher shared the studio's push to make Tomb Raider &quot;the best game of our careers.&quot; The delay will boost quality up to &quot;a level that you deserve,&quot; he said.<br />
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The shift in release date has also given us an unexpected sense of optimism. If enough promising games get pushed into next year, we might actually start rooting for the world's continued existence beyond 2012.<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2012/05/14/tomb-raider-delayed-until-q1-2013/" target="_blank">Tomb Raider delayed until Q1 2013</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Mon, 14 May 2012 02:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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			<title><![CDATA['Hundreds of thousands' have already bought Guild Wars 2, played beta (General Games)]]></title>
			<link>http://www.multiconsole.com/forums/showthread.php?68098-Hundreds-of-thousands-have-already-bought-Guild-Wars-2-played-beta-(General-Games)&amp;goto=newpost</link>
			<pubDate>Sun, 13 May 2012 17:42:49 GMT</pubDate>
			<description>Image: http://www.blogcdn.com/www.joystiq.com/media/2012/05/guildwars211-harpy.jpg  (http://www.joystiq.com/2012/05/13/hundreds-of-thousands-have-already-bought-guild-wars-2-played/) 
The Guild Wars 2 (http://www.joystiq.com/game/guild-wars-2) beta opened the weekend of April 27 to anyone who had...</description>
			<content:encoded><![CDATA[<div><div align="center"> <a href="http://www.joystiq.com/2012/05/13/hundreds-of-thousands-have-already-bought-guild-wars-2-played/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/guildwars211-harpy.jpg" border="0" alt="" /></a></div>The <a href="http://www.joystiq.com/game/guild-wars-2" target="_blank"><i>Guild Wars 2</i></a> beta opened the weekend of April 27 to anyone who had pre-purchased the title, free from NDAs or embargoes, and &quot;hundreds of thousands&quot; of people signed on to test it out, ArenaNet president Mike O'Brien <a href="http://www.arena.net/blog/mike-obrien-on-the-guild-wars-2-beta" target="_blank">writes</a>. ArenaNet couldn't handle all of the potential players, but as any practiced spokesman would, O'Brien frames the insufficient server capacity in its most positive form:<br />
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&quot;The number of people who pre-purchased the game far exceeded our expectations, and we had to temporarily disable pre-purchases,&quot; O'Brien says. &quot;In the end that wasn't enough, and even with 48 worlds we didn't have enough server capacity to meet the huge demand. Fortunately, the vast majority of players were able to get into the game and experience Guild Wars 2 in all its glory.&quot;<br />
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If a developer has to have a problem, we think &quot;too many people want to play our game&quot; is a pretty good one. ArenaNet will host a stress test tomorrow, May 14, from 11 a.m. to 6 p.m. PDT, again open to anyone (<a href="http://www.joystiq.com/2012/05/05/exploring-the-beta-and-beyond-in-guild-wars-2/" target="_blank">including us</a>) who's pre-purchased <i>Guild Wars 2</i>.<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2012/05/13/hundreds-of-thousands-have-already-bought-guild-wars-2-played/" target="_blank">'Hundreds of thousands' have already bought Guild Wars 2, played beta</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Sun, 13 May 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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			<title>Sega also skipping Gamescom (General Games)</title>
			<link>http://www.multiconsole.com/forums/showthread.php?68097-Sega-also-skipping-Gamescom-(General-Games)&amp;goto=newpost</link>
			<pubDate>Sat, 12 May 2012 21:18:32 GMT</pubDate>
			<description><![CDATA[Image: http://www.blogcdn.com/www.joystiq.com/media/2009/07/sega.logo.073109-580px_530x218.jpg  (http://www.joystiq.com/2012/05/12/sega-also-skipping-gamescom/) 
Sega has decided to opt out of this year's Gamescom (http://www.joystiq.com/tag/Gamescom/) trade show, joining the likes of Nintendo...]]></description>
			<content:encoded><![CDATA[<div><div align="center"> <a href="http://www.joystiq.com/2012/05/12/sega-also-skipping-gamescom/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/sega.logo.073109-580px_530x218.jpg" border="0" alt="" /></a></div>Sega has decided to opt out of this year's <a href="http://www.joystiq.com/tag/Gamescom/" target="_blank">Gamescom</a> trade show, joining the likes of <a href="http://www.joystiq.com/2012/04/12/nintendo-not-attending-gamescom-2012/" target="_blank">Nintendo</a> and <a href="http://www.joystiq.com/2012/05/12/thq-wont-have-gamescom-booth-either/" target="_blank">THQ</a> as a proud member of the &quot;Eh, Maybe Next Year&quot; Club. Essentially, having a presence at a show in August (even if it is the <a href="http://www.joystiq.com/2011/08/21/gamescom-2011-welcomes-275-000-attendees/" target="_blank">largest</a> gaming show in the entire world) just doesn't jive well enough with Sega's 2012 release calendar: <br />
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&quot;Unfortunately the release timing of our 2012 AAA titles and new projects don't work with the mid- August scheduling of the show,&quot; reads <a href="http://www.gamesindustry.biz/articles/2012-05-09-no-sega-presence-at-gamescom-this-year" target="_blank">a statement</a> made by Sega to GamesIndustry. &quot;The decision will not mean that Sega will never attend Gamescom in the future, this was simply a commercial decision made for 2012.&quot; Maybe the German market for <a href="http://www.joystiq.com/2012/05/01/sega-makes-toylets-available-to-the-japanese-public/" target="_blank">interactive gaming toilets</a> isn't as booming as originally thought?<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2012/05/12/sega-also-skipping-gamescom/" target="_blank">Sega also skipping Gamescom</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Sat, 12 May 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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			<title>Alan Wake games, 1C classics on sale this weekend on GOG (General Games)</title>
			<link>http://www.multiconsole.com/forums/showthread.php?68096-Alan-Wake-games-1C-classics-on-sale-this-weekend-on-GOG-(General-Games)&amp;goto=newpost</link>
			<pubDate>Sat, 12 May 2012 06:58:49 GMT</pubDate>
			<description><![CDATA[Image: http://www.blogcdn.com/www.joystiq.com/media/2012/05/alanwakepc004_530x298.jpg  (http://www.joystiq.com/2012/05/12/alan-wake-games-1c-classics-on-sale-this-weekend-on-gog/) 
In light of this week's announcement...]]></description>
			<content:encoded><![CDATA[<div><div align="center"> <a href="http://www.joystiq.com/2012/05/12/alan-wake-games-1c-classics-on-sale-this-weekend-on-gog/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/alanwakepc004_530x298.jpg" border="0" alt="" /></a></div>In light of <a href="http://www.joystiq.com/2012/05/08/alan-wakes-american-nightmare-scares-pc-players-on-may-22/" target="_blank">this week's announcement</a> of <i>Alan Wake's American Nightmare</i> coming to PC on May 22, the marketing minds at GOG have discounted the original <i>Alan Wake</i> and are promising discounts on pre-orders for Remedy's follow-up. <a href="http://www.joystiq.com/game/alan-wake" target="_blank"><i>Alan Wake</i></a> is priced at $14.99 until 8:59pm GMT on May 15, while <i>American Nightmare</i> is $13.49 - or, if you already own <i>Alan Wake</i> or purchase both games at once, $11.24.<br />
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For the rest of this weekend, GOG is slashing prices on 1C Company's line of classics, which includes <i>Space Rangers</i>, <i>Star Wolves</i>, <i>Fantasy Wars</i> and <i>Fantasy Brigade: Star Battles in Space</i>. Each is half-off until May 14 at 3:59am GMT.<br />
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... Okay, we may have made that last one up.<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2012/05/12/alan-wake-games-1c-classics-on-sale-this-weekend-on-gog/" target="_blank">Alan Wake games, 1C classics on sale this weekend on GOG</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Sat, 12 May 2012 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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			<title><![CDATA[Ghost Recon: Future Soldier's 'Arctic Strike' DLC due in July (General Games)]]></title>
			<link>http://www.multiconsole.com/forums/showthread.php?68095-Ghost-Recon-Future-Soldier-s-Arctic-Strike-DLC-due-in-July-(General-Games)&amp;goto=newpost</link>
			<pubDate>Fri, 11 May 2012 16:18:17 GMT</pubDate>
			<description><![CDATA[Image: http://www.blogcdn.com/www.joystiq.com/media/2012/05/grfsarcticstrikekeyart530pxheaderimg1512.jpg  (http://www.joystiq.com/2012/05/11/ghost-recon-future-soldiers-arctic-strike-dlc-due-in-july/) 
Ghost Recon: Future Soldier (http://www.joystiq.com/game/ghost-recon-future-soldier)'s future...]]></description>
			<content:encoded><![CDATA[<div><div align="center"> <a href="http://www.joystiq.com/2012/05/11/ghost-recon-future-soldiers-arctic-strike-dlc-due-in-july/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/grfsarcticstrikekeyart530pxheaderimg1512.jpg" border="0" alt="" /></a></div><a href="http://www.joystiq.com/game/ghost-recon-future-soldier" target="_blank"><i>Ghost Recon: Future Soldier</i></a>'s future soldiers had better bundle up, as Ubisoft's just-announced &quot;Arctic Strike&quot; DLC sounds like it'll require more than just a camouflaged windbreaker when it arrives on July 3. The DLC runs 800 MS Points or $10 on 360 and PS3 (respectively), and the PC version ... well, it seems not to exist. We've asked Ubi what's up with that.<br />
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The pack contains an unknown number of multiplayer maps, a new co-op &quot;Guerrilla Mode&quot; map, six new weapons, and an additional multiplayer mode. Ubi unfortunately hasn't shown anything of the content aside from the single image you see above, but presumably we'll hear more after the game's launch.<a href="http://www.joystiq.com/2012/05/11/ghost-recon-future-soldiers-arctic-strike-dlc-due-in-july/" target="_blank">Continue reading <i>Ghost Recon: Future Soldier's 'Arctic Strike' DLC due in July</i></a><br />
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<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2012/05/11/ghost-recon-future-soldiers-arctic-strike-dlc-due-in-july/" target="_blank">Ghost Recon: Future Soldier's 'Arctic Strike' DLC due in July</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Fri, 11 May 2012 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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			<title>Podcast Beyond: Who Should Review Resistance Vita? (PS3 News)</title>
			<link>http://www.multiconsole.com/forums/showthread.php?68094-Podcast-Beyond-Who-Should-Review-Resistance-Vita-(PS3-News)&amp;goto=newpost</link>
			<pubDate>Fri, 11 May 2012 16:18:17 GMT</pubDate>
			<description>Image: http://pspmedia.ign.com/psp/image/object/098/098912/Resistance_BLOGROLL.jpg  (http://ps3.ign.com/articles/122/1224581p1.html) 
 
PlayStation. Does the word send a chill down your spine? Does it caress your senses with wave upon wave of irresistible pleasure? No? Do you like PlayStation? Then...</description>
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PlayStation. Does the word send a chill down your spine? Does it caress your senses with wave upon wave of irresistible pleasure? No? Do you like PlayStation? Then you're certainly in the right place. Welcome to Podcast Beyond, your link to the IGN crew that pushes news, opinions and utter hilarity straight to your ears (and subsequently, your brain)...<br />
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<img src="http://feeds.feedburner.com/~r/ignfeeds/ps3/~4/D-lbMBrPvdw" border="0" alt="" /><br />
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			<title><![CDATA[Sony's fiscal 2012 results: $820 million loss due to floods, earthquakes and exchange]]></title>
			<link>http://www.multiconsole.com/forums/showthread.php?68093-Sony-s-fiscal-2012-results-820-million-loss-due-to-floods-earthquakes-and-exchange&amp;goto=newpost</link>
			<pubDate>Fri, 11 May 2012 03:50:18 GMT</pubDate>
			<description><![CDATA[Image: http://www.blogcdn.com/www.joystiq.com/media/2011/10/sonylogo-1317585089.jpg  (http://www.joystiq.com/2012/05/10/sonys-fiscal-2012-results-820-million-loss-due-to-floods-ear/) 
Sony's financial results for the fiscal year ending on March 31, 2012 are in, with the Japanese giant reporting...]]></description>
			<content:encoded><![CDATA[<div><div align="center"> <a href="http://www.joystiq.com/2012/05/10/sonys-fiscal-2012-results-820-million-loss-due-to-floods-ear/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/sonylogo-1317585089.jpg" border="0" alt="" /></a></div>Sony's financial results for the fiscal year ending on March 31, 2012 are in, with the Japanese giant reporting year-over-year losses in revenue and operating losses that it attributes to &quot;the unfavorable impact of foreign exchange rates, the impact of the Great East Japan Earthquake and the floods in Thailand, and deterioration in market conditions in developed countries.&quot;<br />
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Sony's fiscal 2012 ran from April 1, 2011 through March 31, 2012, with the company reporting net revenue of &amp;yen;6.49 trillion ($79.1 billion), down 9.6 percent year-over-year from the &amp;yen;7.18 trillion (approx. $89 billion) reported at the end of fiscal 2010. After expenses, Sony reports an operating <i>loss</i> of &amp;yen;67.3 billion ($820 million), which is actually a smaller loss than that reported at the end of fiscal 2011 (&amp;yen;199.8 billion/approx $2 billion).<br />
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Year-over-year sales decreases were primarily due to Sony's Consumer Products &amp; Services (CPS) and Professional, Device &amp; Solutions (PDS) divisions, with CPS sales down 18.5 percent at &amp;yen;3.13 trillion ($38.2 billion) in 2012 vs. &amp;yen;3.84 trillion (approx. $48 billion) in 2011, resulting in an operating loss of &amp;yen;229.8 billion ($2.8 billion) - more than a 2,000 percent decrease from 2011's operating <i>income</i> of &amp;yen;10.8 billion (approx. $135 million). CPS encompasses Sony's consumer electronics sectors, including LCD TVs, PCs, photography solutions and, of course, gaming.<br />
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Sony partially attributes CPS' decline in sales to &quot;lower sales of PlayStation(R)3 hardware due to a strategic price reduction and lower sales of PlayStation(R)2 due to platform migration,&quot; among other reasons like deteriorating conditions in North American and European TV markets.<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2012/05/10/sonys-fiscal-2012-results-820-million-loss-due-to-floods-ear/" target="_blank">Sony's fiscal 2012 results: $820 million loss due to floods, earthquakes and exchange rates</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Thu, 10 May 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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