Archive for the ‘Playstation 3’ Category

Ninja Gaiden 2 Hits Store Shelves, Tomonobu Itagaki Resigns

Tuesday, June 3rd, 2008

Apparently there has been a long winded dispute between Tomonobu Itagi, creative officer at Tecmo, and Tecmo President Yoshimi Yasuda. It appears that it was agreed that Tomonobu Itagi would receive a bonus after the completion of Dead or Alive 4. After never receiving one he became distressed, however Yasuda stood by his decision to go back on his word and told Itagi that he could either quit or sue them. Itagi chose to do both.

I, Tomonobu Itagaki, hereby announce that on the 14th of May 2008 I filed a complaint in the Tokyo District Court against Tecmo Co., Ltd. for unpaid completion bonuses, and against the President of Tecmo, Yoshimi Yasuda, for such unlawful acts as unreasonable and disingenuous statements made towards me, claiming damages in total of 148 million yen. I also announce that this complaint was delivered to the defendants on May 22nd of the same year.

In addition, I hereby announce that I have today submitted a letter of resignation to Tecmo Co., Ltd. stating that I will resign as of the 1st of July, 2008.

Before the start of development on DEAD OR ALIVE 4, Tecmo Co., Ltd. had agreed to pay a completion bonus to me for this Xbox 360 title, which I produced. However, when the time came for the actual payment, Tecmo Co., Ltd. went against its previous agreement and refused payment. President Yoshimi Yasuda chose not only to violate this agreement, but also turned defiant, telling me “if you are dissatisfied with the decision not to pay the bonuses, either quit the company or sue it.” In addition, he made demeaning remarks about me to my subordinates and colleagues, causing me significant emotional distress and worsening my personal relationships and work environment. Thus, I have no choice but to resign from Tecmo Co., Ltd.

The conduct of Tecmo Co., Ltd. and its president Yoshimi Yasuda towards me has been unbefitting of a publicly-listed company.

I have filed this lawsuit with a strong intent to question the social responsibility of Tecmo Co., Ltd. and its President Yoshimi Yasuda, as well as condemning them for their unjust acts. Today, in addition to announcing the reasons for this lawsuit, I make clear my reasons for resigning.

To All Game Fans:

I truly feel sorry to all the fans of the games I have made. NINJA GAIDEN 2, which will launch on the 3rd of June will be the last NINJA GAIDEN I will create. I will also never be able to make DEAD OR ALIVE 5. I regret the circumstances that have forced me to leave Tecmo, where I had worked for so many years, and I regret the disappointment this will cause my fans.

However, I can no longer continue to work with President Yoshimi Yasuda, a man who chooses not to honor promises even when he is able to do so.

I truly hope that nothing like this happens again in the future.

Tecmo Co., Ltd. Creative Officer
Leader, Team NINJA

Tomonobu Itagaki

Is the Concern Over Video Game Violence Valid?

Wednesday, May 21st, 2008

When this debate comes up I notice hard headed advocates on both sides. I usually find that very little critical reason or thought goes along with their opinions. So I decided to examine my own opinion further, and try to come about the complexities of the topic. It certainly is a debate that is ever-changing, just as the graphics in the video game industry increases. The violence for the most part remains steady. Games from years in the past featured brutally killing each other and such, but now it looks more real. Is concern over this correlation valid?

Firstly, the advocates that say it is no problem at all cite that as adults, they see a clear separation of video games and real life. While they may chainsaw someone in Gears of War they assure us those same impulses are silenced when they are chopping wood at their construction site. An interesting topic to examine is why we enjoy killing someone in a game. Why we enjoy running away from cops in Grand Theft Auto IV, or even killing them. Perhaps we will not like the results of such a study, but such an examination is crucial. Maybe it excites some inner desire in us, some exotic foreign evil desire that is chained and netted by society. Perhaps it is helpful that these restricted desires find some harmless release. Nevertheless, the advocates of video game violence cite that they can tell the difference. This is an obvious fact, for the vast majority of the people that play violent video games live everyday family oriented lives. The social conservatives lashing out for restrictions would not even be able to recognize those they are against.

However, I see the debate growing in complexity when the distinction the advocates for video game violence cite diminishes. I mean this by the increase in the graphical capacity we have seen in video games as of late. Certainly, the realism is not there yet as we clearly see characters that are not up to par with even 1995 CGI standards. However, let’s take a step in the future for a second. What if, just as CGI has grown, video game graphics grow to the point where we can’t see the difference between it and real life? How does the distinction between the game and real life change then? Would an advocate of video game violence be fine blasting off the head of an all too real innocent civilian? The complexity grows. You may cite the violence in movies (real looking gore) that already exist today and perhaps do not show a problem. The difference is we are observers of that violence and receive correlating emotions; it does not excite the same drives as doing the violence.

I think it’s obvious as the graphics continue to increase in video games the complexity of the debate will grow as the distinction between video games and real life will diminish. As an avid video game, I of course enjoy games such as Gears of War and the soon Gears of War 2. I just hope that my fellow gamers will relinquish their hard headed opinions and think about the complexities of the debate.

Leave a comment or discuss this in our forums

Deconstruction for Beginners Help

Monday, May 19th, 2008

For some reason this mission was causing me some difficulty. Then I realized even after I completed it I had to do it again because I turned auto save off. This time going through it I found it a lot easier so I will give some tips on completing the mission.

It starts out pretty standard, you have to drive Playboy X to an alleyway with a car that has grenades and a sniper in it. It’s a long drive so you want to make sure you do it right the first time. You will be equipped with a sniper rifle and Playboy X instructs you to enter the lift and ride to the top of the building. From the top of the building you need to snipe three guys, take your time they won’t see you. Stay close to the edge when you are taking out the right guy so you can see the one closest to you.

After this you have to take out the union workers on foot. Equip the Ak-47 it is essential to taking the guys out the quickest (I turned auto aim on as well). Enter the site and take out the singular fat man on the first level. After this nothing will happen until you approach the site, approach it cautiously and once you hear shouting or see more union workers run back and take cover behind a box. From the cover eliminate all of the union workers you see. After this you need to advance further, do this cautiously while taking cover in places that are convenient. As you approach under the work site you will see a wooden ramp. Aim your scope all around the ramp and on the above platform and take out any union men necessary before continuing. You will need to go up the ramp and a cut scene will come. In the cut scene you take cover and equip your grenade. Use this grenade to chuck it at the union workers in front of you. Then take out your Ak-47 and finish them off.

After this you will wind around the building and meet with re-enforcement union men (from a helicopter - just like in real life). This is the biggest lot you will face so far so don’t forget to take cover especially if you are at low health. After this lot you can now run recklessly to get to the last union worker. He is easy enough to kill and you can even kill him as he’s climbing a ladder. Mission Complete.